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MOBILE MULTIMEDIA-BASED KNOWLEDGE TRANSFER: A TOOLKIT AND A 3.0 REFERENCE MODEL

Mobile Multimedia-based Knowledge Transfer entered a new era with the emergence of HTML5 and rich web applications. This new era that is changing our learning habits, is referred, e.g., by UNESCO, as the Web 3.0 period of the “second media age”. We articulate a comprehensive vision of forthcoming changes in education technology and describe a reference model of a mobile multimedia-based learning environment that is under development to support community knowledge transfer and preparation for higher education. The aim of our project (MMATT) within the framework of the Economic Development Operative Program (EDOP 1.2.1) of the New Hungary Development Plan is to provide a mobile system of complex reusable educational tools for solving multimedia based knowledge transfer tasks in different contexts. read more...

Created: 2013-06-03


LEARNING DESIGN VERSUS LEARNING EXPERIENCE DESIGN: IS THE EXPERIENCE API MAKING THE DIFFERENCE?

Learning Design (LD) emerged from the development of educational modeling languages used for the description of learning scenarios. As a formal specification (IMS-LD) of their interoperable representation it can operationalize a wide variety of instructional models in terms of roles and activities and other standardized concepts in a machine readable way. Unfortunately, with the notable exceptions of the Open University of the Netherlands (OUNL), IMS GLOBAL Learning Consortium (IMS), and some devoted centers of instructional design, its use could not become widespread community practice, and IMS-LD apparently faces the destiny of top down educational standards as HTML5 based mobile learning trends call into question its usability. read more...

Created: 2013-06-03

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